![]() It provides you with the means to adjust pitch, correct time, as well as manipulation the intonation of notes. This is great for unparalleled manipulation of both bass and vocals. VariAudio provides you with MIDI-style note editing of monophonic tracks. The powerful VariAudio has been revamped with the brand-new ‘Scale Assistant’ combining two powerful tools to make pitch editing easier than ever before. New Scale Assistant in VariAudio for easy pitch editing Designed for professionals, Cubase Pro 12 has also included several new features for the advanced post-production system – Nuendo. ![]() Support for Dolby Atmos has also been included, allowing you to produce immersive music, completely within Cubase Pro. Verve is a new virtual instrument – a felt piano that delivers unparalleled warmth and beauty, perfect for evoking emotion and creating melancholic soundscapes. Customise your workflow to cater for your personal working style thanks to Cubase Pro’s powerful logical function which allows you to customise the way you work helping to find your process. Utilising cutting-edge dynamic processing, Raiser is the perfect ‘final touch’ for your signal chain. The new ‘FX Modulator’ is perfect for experimenting with sounds and creating new tones from existing sounds via multi-effect modulation.Ī new flexible limiter is included in the form of ‘Raiser’. This tool is great for sampling, remixing and demoing ideas quickly and efficiently. One of the most groundbreaking new features is the ability to instantly convert audio to MIDI chords by simply dragging your selected audio onto the Chord Track within Cubase. Also related to scoring are the Head Symbol setting, which determines the note head symbol that a row’s drum hits will use in scores, and the Voices column, which groups drum instruments for common handling of rests and stem direction.A wide range of new features and workflow enhancements are included within Cubase Pro 12 such as deeper integration for MIDI controllers, as well new function and key commands to speed up the editing process. This defines the pitch that will be used to represent a row’s drum-hit events when viewed in the Score Editor. When these are set to Any and Track, respectively, it’s the source MIDI track that defines the MIDI routing, but any other settings will cause the outgoing MIDI note to be directed to the specified MIDI channel and/or destination.ĭrum Map rows have a fourth note value associated with them, shown in the Display column. In these scenarios, you can split your rhythm part across multiple MIDI tracks, but this is cumbersome compared to working on a single part within a single Drum Editor window.ĭrum Maps provide a solution to this, too, as they allow each row to have its own independent MIDI routing, as defined by the Channel and Output columns of the map. ![]() There are times when you may wish to use multiple sound sources for the playback of a rhythm part – main kit parts from a sampler, say, with some analogue bleeps and bloops from a synth. Also, you can make it easy to swap between sound banks and sound sources without making your cool groove sound like a stack of chimney pots falling on a hi-hat. ![]() The practical upshot of this is that by spending time configuring Drum Maps, you can save yourself from learning different key or pad layouts for different sound banks. Continuing our example, if the snare-drum instrument defines note A3 as its O-Note, then all the hits for the snare drum will be sent as A3 note messages, even though they’re stored in Cubase as E1 notes incoming F1 notes will be translated into outgoing A3 notes, too. Similarly, the O-Note – or Output Note – defines the outgoing MIDI note that will be sent by a Drum Editor row. So, for example, if you name pitch E1 as ‘Snare Drum’, but assign its I-Note as F1, then any incoming F1 notes will be translated internally to E1 and be recorded as a hit on the Snare Drum row. The I-Note – or Input Note – defines the incoming MIDI note that will create a drum-hit event on a given row of the Drum Editor. This is all done via the I-Note and O-Note columns of the Drum Map – they can be a bit confusing, so pay attention to the following! The actual notes that create these events and that are sent when these events are triggered, can be different to this internal representation. The notes that you associate names with – shown in the Drum Map’s Pitch column – are just the notes that Cubase uses internally to represent different drum-hit events. You can define these names directly from within the Drum Editor (just double-click on an instrument name to edit it), or you can do so from the Drum Map Setup panel. At their most basic, Drum Maps associate a drum-instrument name with a MIDI note, and it is these names that are displayed in the Drum Editor’s instrument list.
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